Advanced techniques for immersive 3D soundscapes and binaural processing technologies.
Developing advanced algorithms for realistic 3D audio rendering, including HRTF personalization, distance cues, and environmental acoustics simulation.
Research into perceptually accurate binaural synthesis for headphone playback, with applications in VR/AR, gaming, and immersive media.
Investigating human spatial hearing capabilities and limitations to inform better spatial audio design practices and technology development.